Gotchas and limitations
Some common mistakes and limitations.
Position.x is immutable
You cannot change this.position.x
try to change this.position
:
player.mjs
export default class Player extends godot.KinematicBody2D {
constructor() {
super();
this.direction = new godot.Vector2(1, 0);
}
_ready() {}
_process(delta) {
this.position.x += this.direction.x; // <- breaks
this.position += this.direction; // <- works
}
}
godot.register_property(Player, "direction", new godot.Vector2(1, 0));
register_property
has to be a target
You cannot change this.position.x
try to change this.position
: